Sight of Sorrow
A downloadable game for Windows
IT'S ALL MY FAULT.
A story about a grieving man that is suffering from trauma after losing his family.
FEATURES:
- Walk Simulator with a twist
- in the 80's
- Memory Collector
- Sad Backstory
- Resident Evil Inspired
- You stop the attack by looking at it
PRESSKIT:
https://www.indiedb.com/games/sight-of-sorrow/presskit
CONTROLS:
WASD/ARROWS - Move
E - Interact
Esc - Pause Menu
CREDITS:
- Programmer: Antoni Gonçalves;
- Game Designer: Antoni Gonçalves, João Martins;
- Game Artist: Antoni Gonçalves, João Martins;
- Sound Designer: Miguel Santos;
- Concept Artist: João Martins;
- Mentor: Ricardo Toureiro.
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Bernas |
Tags | 3D, First-Person, Horror, Thriller, Walking simulator |
Download
Download
Sight_of_Sorrow.zip 108 MB
Install instructions
You need WinRAR or 7Zip to extract the downloaded game files. Once you extracted the files with one of these programs, find and open the extracted folder and run the executable file found inside to run the game.
Comments
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Hi there, this was super short, it was like a car race through memories :D If you do want to develop further on this game (or plan others), I really recommend putting the spooky elements after or before reading because some people can’t read fast and since you’re telling the story through the memories, it might get lost a little.
We will definitely consider it! Thanks for the feedback and for trying out our game!
(Disclaimer/Spoiler)
So basically, because of the trauma, Ethan, the main character, was feeling guilty. He was driving the car that caused the accident (killing Ava and Sophie) and he blames himself for it.
His guilt is the enemy, that statue, and, like doctor who, you need to look at the statue to stop the attack, if you don't, you lose.
This was our first time doing an horror game, so any tips or feedback are really appreciated.
I had no idea that looking at the statue helped because I just moved around (frantically) until an attack stopped. Maybe, a short thought/text on the statue would help explain this (also a less threatening look of the statue, so the player doesn't think the statue is the attacker :)
I gave a few more comments in my Lets Play that I posted here. I think that the issues are very easily fixable if you want to do another horror game, it's a lot of trial and error and I think for a game made in a very short time frame, this was a nice experience.
Yeah, I think or biggest problem, right now, is the visual feedback to the player. That's something that we will definitely look into. And thanks for the feedback again!
Show post...
short creepy
Just how we like em
This actually had a lot of layers to it, it wasn't a horror game for the sake of being a horror game, it was a man fighting with his own memories. And I dig that, cool concept and really nice environment that I feel like was built by hand? If so, very nice work! Look forward to seeing more from you!
Thanks for the support, its much appreciated
My pleasure. Looking forward to seeing more!